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Sublime merge plugin
Sublime merge plugin











sublime merge plugin
  1. #SUBLIME MERGE PLUGIN FULL#
  2. #SUBLIME MERGE PLUGIN CODE#

This is my first python project, i am just beginning to learn it, so go easy on me

#SUBLIME MERGE PLUGIN FULL#

If this can be replicated, it opens up the possibility of using ST3 as a full debugger for Indesign (breakpoints - actually those can be implemented even now, without brigetalk, step into etc.) Studying the jsx files in ESTK's folder it became clear that estk uses the bridgetalk for communicating with indesign.

  • investigate the possibility of using of using BridgeTalk to pass the script and messages to Indesign.
  • To fix this, the plugin will have to scan the script for targetengines and run the whole adaptor in that engine. Unfortunately evalFile will ignore any targetengine directives.
  • #targetengine support: the jsRunner.jsx adapter uses $.evalFile() to run the script, so it can get the errors and line numbers.
  • #SUBLIME MERGE PLUGIN CODE#

    Most of the code for it is already in, so it's going to be quite simple. So far indesign CC is hardcoded as a target. target different versions of Indesign.Simple to implement, but i don't have a Mac yet. Errors in the script (both runtime and syntax) are picked up, displayed in the sublime output console, and, the line that generated the error is highlighted.$.write() and $.writeln() are redirected to a sublime text output console so you can see your messages straight in ST, without opening ESTK.I know there are quite a lot of build systems for this already, but this plugin adds some very nice features: here is a plugin i wrote for running and partially debugging indesign scripts straight from Sublime text:

    sublime merge plugin

    Hello everyone! It's been a while since i posted here and the forum seems unrecognizable.Īnyway.













    Sublime merge plugin